Featuredengineering
Building a Pixel Art Editor in the Browser
How we built Caustic's sprite editor with WebGL and achieved 60fps editing on mobile devices.
Shan·March 15, 2026·1 min read
Engineering deep-dives, product updates, and community stories.
How we built Caustic's sprite editor with WebGL and achieved 60fps editing on mobile devices.
Create, collaborate, and ship 2D games from a single browser tab. Meet Caustic Studio.
A deep dive into the WebSocket architecture powering collaborative editing in Caustic Studio.